https://wiki.universal-devices.com/api.php?action=feedcontributions&user=JRini&feedformat=atomUniversal Devices, Inc. Wiki - User contributions [en]2024-03-29T01:04:35ZUser contributionsMediaWiki 1.41.0https://wiki.universal-devices.com/index.php?title=ISY-99i/ISY-26_INSTEON:Scene&diff=6806ISY-99i/ISY-26 INSTEON:Scene2013-03-28T01:18:43Z<p>JRini: </p>
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<div>==Creating a Scene==<br />
<br />
The following steps show how to create a scene.<br />
<br />
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[[Image:Scene New Scene Menu.gif|frame|none|''New Scene Menu'']]<br />
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# Select New Scene from the Link Management menu or the Tool Bar Icon.<br />
# Name the scene you wish to create and enter this in the Name field of the Scene dialog.<br />
# Once you created the scene, this will be added to the Tree View having its own scene node.<br />
# Add the devices to the scene. You can select one or more devices then drag and drop them to the scene. To select multiple devices, select the first device, hold down CTRL key then select the next device or devices. Once all the devices are selected, drag and drop this to the scene.<br />
# You will be presented with a Confirm Add dialog with a list of all the devices you selected. Assign the controller and responders by highlighting the device and select controller/responder button. From this dialog you can also remove devices. [[image:New Scene Comfirm Window.gif|frame|none|''Figure 42. Confirm Add dialog.'']]<br />
# Select OK. <br />
# The system will add these devices to the scene. A System Busy dialog will be with a progress bar will be shown. Depending on the complexity and the number of other devices, especially with controllers/masters, it may take roughly 10 seconds to a few minutes to program the device(s) in becoming part of a scene. Heed the note within the dialog box. Figure 43. System Busy Dialog. [[Image:System Busy Dialog.PNG|frame|none|''Figure 43. System Busy Dialog'']]<br />
# Set the scene attributes by adjusting the sliders for each device.<br />
<br />
==Scene Menu==<br />
By selecting any of the scenes you created and clicking on the right mouse button you will be presented with the Scene Menu.<br />
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[[image:Scene Menu.gif|frame|none|''Figure 40. Scene menu on a right mouse button click.'']]<br />
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===Query===<br />
When you select the Query option on the menu, the ISY will query every device in the scene. Any new status retrieved is presented in the scene view.<br />
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===Rename===<br />
The Rename menu option allows you to rename the selected scene.<br />
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===Remove Scene===<br />
The Remove Scene menu option will completely remove the scene from ISY and delete the links in all the scene devices.<br />
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===Move to Folder...===<br />
Opens a requester with a drop-down of available folders.<br />
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===Diagnostics===<br />
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====[[ISY-99i/ISY-26_INSTEON:Tools_Menu#Scene_Test|Scene Test]]====<br />
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==Scenes==<br />
Scenes are groups with members comprising of INSTEON devices. Each of which may have certain pertinent and permissible attributes for that specific Scene. For instance, a SwitchLinc may become a Controller for a scene and all the other devices assigned to the scene would respond to it based on its On Level and Ramp rate attributes (if applicable) for that scene. <br />
Attributes for all devices are stored in the devices itself. These attributes are invoked in three levels of your lighting network, the ISY, Controller and Local.<br />
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The ISY as the controller of the scene relies on a trigger(s) or schedule(s) defined in the program detail tab to invoke these attributes. Meaning, if the conditions set in the program are met and the action defined is to start the scene, the ISY will use the scene attributes at this level to create the lighting scene. The attribute setting for this scene is found at the scene folder level.<br />
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A device controller, SwitchLinc or KeypadLinc, relies on the physical actuation of the switch to invoke the scene attributes. If the controller switch is pressed, the controller will set the lighting scene based on the scene attributes assigned at this level. The settings can be found at the device level of the scene. These attributes are completely independent of the ISY scene attributes.<br />
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Local control or noted as “Applied Locally” is when a device within a scene is locally controlling its own load. This is true for SwitchLinc and KeypadLinc’s load key. <br />
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When the Scene folder is selected the ”Apply Changes to All Devices” checkbox is available. See Figure 38. This feature will allow the user to copy the attributes (On level and ramp rate) of the last device that was set to all devices within the scene. These attributes are stored in each device and are invoked only by the ISY.<br />
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A controller device within the Scene folder is noted in RED italicized text. When selected, the same sets of sliders in the Scene folder are presented on the screen. The difference is “Copy Scene Attributes from …” button is now made available so that you can copy the same ON level and ramp rates from the Scene folder. Note that these settings are invoked by the controller and not the ISY. Therefore, attributes set in this level are completely independent of the attributes found in the Scene folder. <br />
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[[image:Apply Change and Copy Attributes.PNG|frame|none|''Figure 38. Apply changes and Copy Attributes.'']]<br />
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A scene can help create the right ambiance for a certain event by a simple click. For example in Figure 39 we have created a movie scene. The lights in the Living Room were set to be turned on at the desired light intensity while viewing a movie. <br />
To populate a scene, simply drag and drop INSTEON devices into the scene. <br />
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[[image:Scene Node Expanded.PNG|frame|none|''Figure 39 – Scene Node expanded.'']]<br />
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In Figure 41 – Living Room-Movie Scene you will find the detail screen of the devices assigned to the scene. You can control or set all the devices of the scene using this screen. Every time the scene is triggered the controller will use these settings to set all the responders. <br />
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[[image:Movie Scene.PNG|frame|none|''Figure 41 – Living Room-Movie Scene'']]<br />
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----<br />
[[ISY-26 INSTEON|ISY-26 INSTEON]] '''/'''<br />
[[ISY-99i Series INSTEON|ISY-99i Series INSTEON]] ''':'''<br />
[[ISY-99i/ISY-26 INSTEON:User Guide|User Guide]] ''':'''<br />
[[ISY-99i/ISY-26 INSTEON:Main Tab Layout|Main Tab Layout]]</div>JRinihttps://wiki.universal-devices.com/index.php?title=ISY-99i/ISY-26_INSTEON:Linking_a_KeypadLinc&diff=6802ISY-99i/ISY-26 INSTEON:Linking a KeypadLinc2013-03-21T22:38:54Z<p>JRini: /* What are Mutually Exclusive Buttons */</p>
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<div>=Linking a KeypadLinc=<br />
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Linking a KeypadLinc is the same as for most other Insteon devices.<br />
<br />
See [[ISY-99i/ISY-26 INSTEON:Link Management Menu|Link Management Menu]]<br />
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=KeypadLinc Options=<br />
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==What are Mutually Exclusive Buttons==<br />
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Mutually Exclusive Buttons, as the name implies are "grouping" of buttons such that one and only one button can be "ON" at any one time. This grouping is very useful for cases where you have the same set of devices controlled by multiple Keypadlinc buttons, from the same Keypadlinc, each one of which impacts the scene differently. Here are some examples of what this feature might be used for.<br />
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* Low, Medium, High, and Off Fan Speed Buttons<br />
* Party, Romantic, Dinner, Lunch, and Breakfast Buttons<br />
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===Opening Mutually Exclusive Groupings Window===<br />
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To make two or more buttons Mutually Exclusive, simply drag and drop them into a Mutually Exclusive Button Group.<br />
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# Use the "[http://www.universal-devices.com/MyInsteonISY/ Logon to My INSTEON ISY] Now!" weblink, enter your user name and password when prompted to get logged in<br />
# Under the Main Tab expand the Tree "Network --> My Lighting -->" and select any one of your Keypadlinc's button nodes<br />
# Along the bottom select the "Mutually Exclusive Buttons" GUI button<br />
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[[{{ns:6}}:Mutually_Exclusive_Buttons_-_Open.gif|Network Tree Open to Keypadlinc]] <br />
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[[{{ns:6}}:KPL Options.gif|Mutually Exclusive Buttons GUI Button]]<br />
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===Configuring Mutually Exclusive Groupings===<br />
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# In this window there is a new tree, drag and drop the buttons that are to be grouped on to any of the "Mutually Exclusive Buttons" groups.<br />
# When done adding all the buttons you want grouped press the "OK" button to apply the changes<br />
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[[{{ns:6}}:Button Grouping - Before.gif|Before Grouping]] <br />
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[[{{ns:6}}:Button Grouping - After.gif|After Grouping]]<br />
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===Reseting Mutually Exclusive Groupings===<br />
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When you need to remove Mutually Exclusive Groupings there is a handy "Reset" button on the bottom of the GUI which saves you the effort of dragging all the devices out of the group. Because the ISY does not track the Keypadlinc groupings you can use the "Reset" to remove any stale groupings. <br />
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# In the Mutually Exclusive Groupings Window click on the Reset button to clear any groupings, the window will exit and clear the device of any groupings<br />
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==Button Toggle Mode==<br />
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Button Toggle Mode sets the button state to toggle from ON to OFF and vice versa, or stay always ON, or always OFF. Assigning a button for toggle OFF sets it to either always ON or always OFF mode setting. <br />
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[[Image:KeypadLinc Toggle Buttons.gif|frame|none|''KeypadLinc Toggle Buttons'']]<br />
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The ISY will open a requester to set the button to ON or OFF (key status LED ON or OFF) in the process. <br />
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[[Image:KeypadLinc Toggle Buttons Select.gif|frame|none|KeypadLinc Toggle Buttons Select]]<br />
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Refer to the KeypadLinc User’s Manual Toggle Mode section for more information.<br />
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'''Note''':<br />
Older Keypads must be set to Off or On at the KPL.<br />
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[[Image:Button Toggle Old.gif]]<br />
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==Button Brightness==<br />
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[[Image:KeypadLinc LED Brightness.gif|frame|none|''KeypadLinc LED Brightness'']]<br />
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==Other Uses==<br />
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[[ISY-99i/ISY-26 INSTEON:Changing a KeypadLinc's 6/8 Button Mode|Changing a KeypadLinc's 6/8 Button Mode]]<br />
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[[ISY-99i/ISY-26 INSTEON:Controlling KeypadLinc LEDs|Controlling KeypadLinc LEDs]]<br />
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[[ISY-99i/ISY-26 INSTEON:Programs as Flags: KPL Button Rotates Through Scenes|KPL Button Rotates Through Scenes]]<br />
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[[ISY-99i/ISY-26 INSTEON:Programs as Variables: ISY Restores KPL State After Power Loss|ISY Restores KPL State After Power Loss]]<br />
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[[ISY-99i/ISY-26 INSTEON:KeypadLinc Combination Lock|Making lights MORE difficult - Great for kids!]]<br />
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=KeypadLinc Faqs=<br />
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* Can I make a 7 button Keypad?<br />
** If you want to make an 8 button keypad a 7 button then you need to link the "g" and "H" buttons together, then put the same device or devices that you want the 7th button to control and link them to both "g" and "h". Then you would have to put a large button over the place that "g" and "h" used to be. The same could be done for "c" and "d" and so on. The keypad is not designed for this, but it works. Have fun.<br />
** Slee<br />
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* A KPL cannot turn it's load completely off when a secondary button includes it in a scene and the scene is called On. It will be better to use it without a load if you plan scenes that turn the connected lights off. But convenience should be a concern as well.<br />
** As a work-around the ISY can be used to set the level to 1%<br />
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=KeypadLinc Manuals=<br />
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* KeypadLinc Dimmers<br />
** [http://www.smarthome.com/manuals/2486d_old.pdf 2486d_old.pdf] Version before 5.0<br />
** [http://www.smarthome.com/manuals/2486d.pdf 2486d.pdf] Version 5.0+<br />
<br />
* KeypadLinc Switch<br />
** [http://wiki.smarthome.com/index.php?title=2486S_Manual 2486S Manual] Version 5.0+<br />
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----<br />
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<br />
[[ISY-26 INSTEON|ISY-26 INSTEON]] '''/'''<br />
[[ISY-99i Series INSTEON|ISY-99i Series INSTEON]] ''':'''<br />
[[ISY-99i/ISY-26 INSTEON:How-To Guide|How-To Guide]]<br />
<br />
[[ISY-99i/ISY-26 INSTEON:Link Management Menu|ISY-99i/ISY-26 INSTEON:Link Management Menu]]</div>JRinihttps://wiki.universal-devices.com/index.php?title=ISY-99i/ISY-26_INSTEON:Action&diff=6800ISY-99i/ISY-26 INSTEON:Action2013-03-20T20:22:44Z<p>JRini: /* Action */</p>
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<div>==Action==<br />
The "Action" button adds the action information in the ‘Then’ and ‘Else’ section of the program. It defines the action taken after the condition is met or the trigger occurs.<br />
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[[image:Action drop-down.gif]]<br />
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An Action can be setting a device to a defined state that is ON/OFF or set level. The type of Action is dependent on the device type. The two types of device Actions that are supported are '''INSTEON''' or '''Send X10''' .<br />
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<dt>Insteon<br />
<dd>Set an insteon device or scene (eg. set the On-Level of a lamp)<br />
<dd>Optionally (with the add-on A10/X10 module) A10/X10 devices that have been added to the Device tree can be controlled.<br />
<dt>Send X10<br />
<dd><br />
[[{{ns:6}}:ts_action_x10.jpg|Adding an X10 action to a program]]<br />
<br>Sends this as a complete X10 command.<br />
<li>This X10 command will be sent as a pair of messages, the first identifying the X10 devices,<br />
the second containing the command.<br />
<dt>Notify<br />
<dd>[[{{ns:6}}:ts_action_notify.jpg|Adding an Notify action to a program]]<br />
<br>Sends an e-mail notification to the addresses entered in the system configuration.<br />
<dt>Program<br />
<dd><br />
[[{{ns:6}}:Program_Actions.gif|Selecting an action to a program]]<br />
<dl><br />
<dt>Run (If)<br />
<dd><br />
Runs the Conditions of the specified program.<br />
<dt>Run Then<br />
<dd><br />
Runs the Then section of the specified program disregarding any Conditions.<br />
\<dt>Run Else<br />
<dd><br />
Runs the Else section of the specified program disregarding any Conditions.<br />
<dt>Stop<br />
<dd>Stops the specified program.<br />
<dt>Enable<br />
<dd>Enables the specified program.<br />
<dt>Disable<br />
<dd>Disables the specified program.<br />
<dt>Enable Run At Startup<br />
<dd>Sets the specified program to run when the ISY is restarted.<br />
<dt>Disable Run At Startup<br />
<dd>Sets the specified program to not run when the ISY is restarted.<br />
<br />
</dl><dt>Wait<br />
<dd><br />
[[{{ns:6}}:ts_action_wait.jpg|Adding a Wait action to a program]]<br />
<br>Waits for the specified amount of time. If the Random checkbox is checked, then a random value<br />
from 0 to the specified time is used.<br />
<li>A wait stops when the conditions change.<br />
<dt>Repeat<br />
<dd><br />
Repeats all of the actions following it, to the end of the list, or to the next Repeat entry.<br />
<br>[[{{ns:6}}:ts_action_repeat1.jpg|Adding a Wait action to a program]]<br />
<br>Repeats the number of times specified. If the Random checkbox is checked, then a random value<br />
from 0 to the number of times specified is used.<br />
<br><br>[[{{ns:6}}:ts_action_repeat2.jpg|Adding a Wait action to a program]]<br />
<br>Continuously repeats at this interval, as follows:<br />
<li>A repeat stops when the conditions change.<br />
<li> To break a Repeat sequence, add a "Repeat 1 times". Actions after this Repeat will only run once (that is to say, they won't repeat at all). This is useful when you want some Actions repeated, but then want to continue on with more Actions that should not be repeated.<br />
<li> The Repeat and Wait actions have a "Random" option. This is set by selecting the Random check box. A Random value from 1 to the entered value will be randomly chosen each time the action is run.<br />
</dl><dt>Adjust Scene<br />
<dd><br />
This command will write new values to scene responders.<br />
<br>Select a Scene Controller from the In Scene drop-down.<br />
<br>[[{{ns:6}}:Adjust_Scene_1.gif|Adjust a Controller Scene]]<br />
<br><br>Or select an ISY scene.<br />
<br>[[{{ns:6}}:Adjust_Scene_2.gif|Adjust an ISY Scene]]<br />
<li>Select a device in the Set drop-down.<br />
<li>Choose an On Level or Ramp Rate for the device.<br />
<dt>System<br />
<dd><br />
Energy<br />
<br>[[{{ns:6}}:System Options.gif|System Options]]<br />
<br><br>Electricity Demand/Price Alert<br />
<br>Maximum Electricity Alert<br />
<dt>Networking<br />
<dd><br />
Calls a Network Resource if the Networking Module has been installed.<br />
<br>[[{{ns:6}}:Networking Options.gif|Networking Options]]<br />
<br><br>Wake on LAN: Sends a WOL command to a specified device.<br />
<br>Resource: Sends a predescribed command over the network.<br />
<dt><br />
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<!-- [[image:Action Command Set.PNG|frame|none|''Figure 56. Action command set.'']] --></div>JRini