How-To / Examples: Difference between revisions

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== Create a Scene From a Button on a KeypadLinc ==
== Create a Scene From a Button on a KeypadLinc ==
*Note: Due to current limitations in the functionality of the KeypadLinc, you cannot have a scene that includes the load on the KeypadLinc that you are initiating the scene from.  In other words, if you have a button on your KeypadLinc titled 'All Off', you cannot simply include the load on that KeypadLinc in your list of devices in your 'All Off' scene.  Some work-arounds are highlighted below.
*Note: Due to current limitations in the functionality of the KeypadLinc, you cannot have a scene that includes the load on the KeypadLinc that you are initiating the scene from.  In other words, if you have a button on your KeypadLinc titled 'All Off', you cannot simply include the load on that KeypadLinc in your list of devices in your 'All Off' scene.  Some work-arounds are highlighted below.
*Update*  See release notes for version 2.4.  This version appears to have a work around for this Smarthome device limitation.

Latest revision as of 21:38, 12 August 2007

Linking

Link 2 Devices (Virtual 3-Way Switch)

...In Process...

Go to 'My Lighting' MyLighting

Select first device that will be part of the Multi-Way circuit by clicking on it FirstDevice.jpg

Hold Down the Ctrl Key, and Click on the second device in the circuit SecondDevice.jpg

  • Create a Scene

..insert screen shot here...

  • Choose (click on) first device to be linked
  • Hold down the 'Ctrl' key, and then select (click on) the second device to be linked


Scenes

Create a Scene From a Button on a KeypadLinc

  • Note: Due to current limitations in the functionality of the KeypadLinc, you cannot have a scene that includes the load on the KeypadLinc that you are initiating the scene from. In other words, if you have a button on your KeypadLinc titled 'All Off', you cannot simply include the load on that KeypadLinc in your list of devices in your 'All Off' scene. Some work-arounds are highlighted below.
  • Update* See release notes for version 2.4. This version appears to have a work around for this Smarthome device limitation.