Creating a Scene
The following steps show how to create a scene.
- Select New Scene from the Link Management menu or the Tool Bar Icon.
- Name the scene you wish to create and enter this in the Name field of the Scene dialog.
- Once you created the scene, this will be added to the Tree View having its own scene node.
- Add the devices to the scene. You can select one or more devices then drag and drop them to the scene. To select multiple devices, select the first device, hold down CTRL key then select the next device or devices. Once all the devices are selected, drag and drop this to the scene.
- You will be presented with a Confirm Add dialog with a list of all the devices you selected. Assign the controller and responders by highlighting the device and select controller/responder button. From this dialog you can also remove devices.
- Select OK.
- The system will add these devices to the scene. A System Busy dialog will be with a progress bar will be shown. Depending on the complexity and the number of other devices, especially with controllers/masters, it may take roughly 10 seconds to a few minutes to program the device(s) in becoming part of a scene. Heed the note within the dialog box. Figure 43. System Busy Dialog.
- Set the scene attributes by adjusting the sliders for each device.
By selecting any of the scenes you created and clicking on the right mouse button you will be presented with the Scene Menu.
When you select the Query option on the menu, the ISY will query every device in the scene. Any new status retrieved is presented in the scene view.
The Rename menu option allows you to rename the selected scene.
The Remove Scene menu option will completely remove the scene from ISY and delete the links in all the scene devices.
Move to Folder...
Opens a requester with a drop-down of available folders.
Scenes are groups with members comprising of INSTEON devices. Each of which may have a certain pertinent and permissible attributes for that specific Scene. For instance, a SwitchLinc may become a Controller for a scene and all the other devices assigned to the scene would respond to it based to On Level and Ramp rate attributes (if applicable) for that scene. Attributes for all devices are stored in the devices itself. These attributes are invoked in three levels of your lighting network, the ISY, Controller and Local.
The ISY as the controller of the scene relies on a trigger(s) or schedule(s) defined in the program detail tab to invoke these attributes. Meaning, if the conditions set in the program is met and the action defined is the start the scene, the ISY will use the scene attributes at this level to create the lighting scene. The attribute setting for this scene is found at the scene folder level.
A device controller, Switchlinc or Keypadlinc, relies on the physical actuation of the switch to invoke the scene attributes. If the controller switch is pressed, the controller will set the lighting scene based on the scene attributes assigned at this level. The settings can be found at the device level of the scene. These attributes are completely independent of the ISY scene attributes.
Local control or noted as “Applied Locally” is when a device within a scene is locally controlling its own load. This is true for Switchlinc and Kepadlinc’s load key.
When the Scene folder is selected the ”Apply Changes to All Devices” checkbox is available. See Figure 38. This feature will allow the user to copy the attributes (On level and ramp rate) of the last device that was set to all devices within the scene. These attributes are stored in each device and is invoked only by the ISY.
A controller device within the Scene folder is noted in RED italicized text. When selected, the same sets of sliders in the Scene folder are presented on the screen. The difference is “Copy Scene Attributes from …” button is now made available so that you can copy the same ON level and ramp rates from the Scene folder. Note that these settings are invoked by the controller and not the ISY. Therefore attributes set in this level is completely independent of the attributes found in the Scene folder.
A scene can help create the right ambiance for a certain event by a simple click. For example in Figure 39 we have created a movie scene. The lights in the Living Room were set to be turned on at the desired light intensity while viewing a movie. To populate a scene, simply drag and drop INSTEON devices into the scene.
In Figure 41 – Living Room-Movie Scene you will find the detail screen of the devices assigned to the scene. You can control or set all the devices of the scene using this screen. Every time the scene is triggered the controller will use these settings to set all the responders,